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Video Frame Sequence Workbench

Turn character videos into refined animation frames and engine-ready export packs.

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Video Frame Sequence Workbench is a four-stage pipeline: edit video, detect loops, refine cutouts, then export for game engines.

Standard workflow

1. Stage 1 — upload a character video, set the crop, confirm the clip, then extract frames.

2. Stage 2 — analyze loops, review action groups, manually add or remove frames, then confirm groups.

3. Stage 3 — refine cutouts with sampling, brushes, hole repair, and per-frame or whole-group apply.

4. Stage 4 — choose GIF / PNG sequence / atlas / engine config outputs, set atlas size and engine, then download the ZIP.

Feature overview

  • Four gated stages: editing, detection, refinement, export
  • Running job progress bar
  • Video upload / replace, crop playback, extract frames (cancelable)
  • Loop analysis with frequency controls and action-group previews
  • Manual group create / frame add-remove
  • Dual viewport original vs cutout with pan and zoom
  • Color sampling, matting sliders, punch / restore brushes, hole repair
  • Apply cutout to one frame or a whole group; dedupe remove
  • Export: preview vs sequence compare, FPS, canvas size, scale / offset
  • Atlas 512–8K, Unity / Cocos / Godot, layout and spacing
  • GIF, PNG sequence, sprite atlas, engine config toggles
  • Atlas utilization stats, large preview dialog, ZIP download