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Smart Character Studio
Author character actions, attachments, effects, trails, and runtime-ready delivery packages.
Smart Character Studio is a visual authoring workbench for multi-character hierarchies, action timelines, overlays, and engine runtime ZIPs.
Standard workflow
1. Create a character or import a .characterbundle / ZIP package (sign-in required for create and bundle import).
2. Import action sequences (PNG / WebP / JPEG), set action type and name, then select the action in the hierarchy.
3. Preview on the center canvas; edit frames on the timeline and properties on the right (transform, attachments, audio, trails, collision).
4. Optionally open Preview Test for acceptance (walk/run, skills, collision display).
5. Use Character Resource Export to choose engine, actions, packing strategy, and download the runtime ZIP.
Feature overview
- Multi-character hierarchy with expand / select / rename / delete
- Import action sequences and restore from resource bundles
- Command bar job status with cancel
- Canvas preview with zoom and right-drag pan
- Layer toggles: attachments, trails, references, collision boxes
- Reference frame overlay with opacity and temporary hide
- Transform scope: character / group / single frame
- Timing sources: import timing / group duration / per-frame duration
- Attachments with warp and pen occlusion
- Per-frame audio binding and audition
- Attack trails with stick, phase, brush, and color modes
- Hurt / hit / collision boxes (rect / circle) editable on canvas
- Acceptance preview scene for multi-character testing
- Runtime export: Generic / Cocos / Unity / Godot, portable or production packs
