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Smart Character Studio

Author character actions, attachments, effects, trails, and runtime-ready delivery packages.

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Smart Character Studio is a visual authoring workbench for multi-character hierarchies, action timelines, overlays, and engine runtime ZIPs.

Standard workflow

1. Create a character or import a .characterbundle / ZIP package (sign-in required for create and bundle import).

2. Import action sequences (PNG / WebP / JPEG), set action type and name, then select the action in the hierarchy.

3. Preview on the center canvas; edit frames on the timeline and properties on the right (transform, attachments, audio, trails, collision).

4. Optionally open Preview Test for acceptance (walk/run, skills, collision display).

5. Use Character Resource Export to choose engine, actions, packing strategy, and download the runtime ZIP.

Feature overview

  • Multi-character hierarchy with expand / select / rename / delete
  • Import action sequences and restore from resource bundles
  • Command bar job status with cancel
  • Canvas preview with zoom and right-drag pan
  • Layer toggles: attachments, trails, references, collision boxes
  • Reference frame overlay with opacity and temporary hide
  • Transform scope: character / group / single frame
  • Timing sources: import timing / group duration / per-frame duration
  • Attachments with warp and pen occlusion
  • Per-frame audio binding and audition
  • Attack trails with stick, phase, brush, and color modes
  • Hurt / hit / collision boxes (rect / circle) editable on canvas
  • Acceptance preview scene for multi-character testing
  • Runtime export: Generic / Cocos / Unity / Godot, portable or production packs